TDDD23 Design and Programming of Computer Games (6 ECTS)
LiUGA Finalists 2024
Instant Ratification - Beatrice Söderqvist
Whispering Woods - Dominic Obrecht
Orbital Deployment - Wilhelm Björkström, Emil Wallberg, Theodor Östling
Cheddar Chase - Marcus Sjöblom, Rasmus Svala
Car Nudge - Anton Nilsson, Jonatan Larsson
Frozen Depths - Liam Andersson, Joakim Lundqvist
Travelers Rest - Jakob Söderström
Arena of Oblivion - Ivar Gavelin
Zombie Game - Erik Lundberg, Thor Fernholm
EZCAPE - Lucas Jonsson
### HANDIN deadline Oct. 28 23.59 * [Submit link for Game Teaser and link to Playthrough screencast here](https://forms.gle/CBywQ2yG1LeyYbvf8) * [Submit link to individual screencast here](https://forms.gle/VfwveFKVbjYYzP9p6) #### News * Course pages updated for 2024. No major changes expected. #### 2022 Course changes: * No changes from 2023 and way back ... :) #### Overal evaluation of course (1-5) * 2024 4.38 * 2023 4.58 * 2022 4.2 * 2021 4.22 * 2020 4.42 * 2019 4.14 * 2018 4.00 ---- ### THE COURSE Advanced game-development technology + game-related design/usability. Choose your game development tools. This should be a framwork dedicated to building games and not just say 3D media. Start seraching for [tool options her](tasks/loe.en.shtml). Different project can have different amount of focus on tech vs game design. However, all projects must include a complete game experiences. Using a less complex technical engine means you need to spend more time on the game design, and with a clone-based project where you are making a well-known game type, you need to spend more time of progression/variation and in-game teaching. Design/usability in this course: * game mechanichs and game mechnical focus * pick-up and play, * progression and variation, * game-teaching visuals and feedback **part of the game experience** (Not tutorials or instrucitons). Read more in the [grading criteria](exam/index.en.shtml) Your will be required to: 1. hand in game plan (for feedback) 2. present live status update at a 2-hours mid-course screencast seminar 1. hand in URL to final presentations 1. (per project) one game teaser screen-cast (also for LiUGA 2021) 1. (per project) one joint game playthrough screencast 1. (per person) face-showing oral screencast (picture-in-picture, PIP-recording) - read more on the tasks page. When presenting, it is your responsibility to make sure you can present at IDA (be that on your own machine).
Page responsible: Erik Berglund
Last updated: 2024-12-11