TDDD23 Design and Programming of Computer Games (6 ECTS)
 #### News
* Course beeing updated for 2025. No major changes expected. 
* You can now sign up for game seminar at: [webreg](https://www.ida.liu.se/webreg-beta/TDDD23-2025-1/Game%20Seminar)
#### 2025 Course changes: 
* No changes from way back ... :)  
#### Overal evaluation of course (1-5)
* 2024 4.38
* 2023 4.58
* 2022 4.2
* 2021 4.22
* 2020 4.42
* 2019 4.14
* 2018 4.00 
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### THE COURSE
Advanced game-development technology + game-related design/usability.
Choose your game development tools, a framwork dedicated to building games (not just say 3D media or simulation). Start seraching for [tool options her](tasks/loe.en.shtml).
Different project can have different amount of focus on tech. vs game design. However, all projects must include a complete game experiences. Using a less complex technical engine means you need to spend more time on the game design, and with a clone project (where you are remaking a well-known game type, you need to spend more time of progression/variation and teching visuals and effect).
Design/usability in this course: 
* game mechanichs and game mechnical focus  
* pick-up and play, 
* progression and variation, 
* game-teaching visuals and feedback **part of the game experience** (Note: This is not tutorials or instructions).
Read more in the [grading criteria](exam/index.en.shtml)
Your will be required to:
1. hand in game plan (for feedback)
2. present live status update at a 2-hours mid-course seminar
1. hand in URL to final presentations:  
    1. (per team) one game-teaser screen-cast (also for LiUGA Sumission)
    1. (per team) one playthrough screencast 
    1. (per person) face-showing oral development screencast (picture-in-picture, PIP-recording) - read more on the tasks page.   
When presenting, it is your responsibility to make sure you can present at IDA (be that on your own machine). 
	 
	  
            Page responsible: Erik Berglund
 Last updated: 2025-09-22
	  
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