TDDD23 Design and Programming of Computer Games (6 ECTS)
LiUGA Finalists 2024
Instant Ratification - Beatrice Söderqvist
Whispering Woods - Dominic Obrecht
Orbital Deployment - Wilhelm Björkström, Emil Wallberg, Theodor Östling
Cheddar Chase - Marcus Sjöblom, Rasmus Svala
Car Nudge - Anton Nilsson, Jonatan Larsson
Frozen Depths - Liam Andersson, Joakim Lundqvist
Travelers Rest - Jakob Söderström
Arena of Oblivion - Ivar Gavelin
Zombie Game - Erik Lundberg, Thor Fernholm
EZCAPE - Lucas Jonsson
### HANDIN deadline Oct. 28 23.59 * [Submit link for Game Teaser and link to Playthrough screencast here](https://forms.gle/CBywQ2yG1LeyYbvf8) * [Submit link to individual screencast here](https://forms.gle/VfwveFKVbjYYzP9p6) #### News * Course pages updated for 2024. No major changes expected. #### 2022 Course changes: * No changes from 2023 and way back ... :) #### Overal evaluation of course (1-5) * 2023 4.38 * 2023 4.58 * 2022 4.2 * 2021 4.22 * 2020 4.42 * 2019 4.14 * 2018 4.00 ---- ### THE COURSE Advanced game-development technology + game-related design/usability. Choose your game development tools. This should be a framwork dedicated to building games and not just say 3D media. Start seraching for [tool options her](tasks/loe.en.shtml). Different project can have different amount of focus on tech vs game design. However, all projects must include a complete game experiences. Using a less complex technical engine means you need to spend more time on the game design, and with a clone-based project where you are making a well-known game type, you need to spend more time of progression/variation and in-game teaching. Design/usability in this course: * game mechanichs and game mechnical focus * pick-up and play, * progression and variation, * game-teaching visuals and feedback **part of the game experience** (Not tutorials or instrucitons). Read more in the [grading criteria](exam/index.en.shtml) Your will be required to: 1. hand in game plan (for feedback) 2. present live status update at a 2-hours mid-course screencast seminar 1. hand in URL to final presentations 1. (per project) one game teaser screen-cast (also for LiUGA 2021) 1. (per project) one joint game playthrough screencast 1. (per person) an oral and face-showing oral screencast where you expain how the game was developed, in terms of code/implementation and design aspects. (Show how you meet the learning criteria of the course). When presenting, it is your responsibility to make sure you can present at IDA (be that on your own machine).
Page responsible: Erik Berglund
Last updated: 2024-11-18